Ozobots for homeschool students |
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Ozobots are tiny robots that love colors and can be programmed by elementary students.
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The New Ozobot EVOThis smart and social robot introduces a whole new way for gamers and learners ages 8 and up to connect, code, collaborate and share. Earning achievements to unlock new experiences and plenty of personalization options make every day with Evo a unique experience—at home, in the classroom and on the go. At home, the new Ozobot Evo empowers endless hours of gaming, programming projects and downloadable activities for the whole family. Measuring in at just over one cubic inch, the new Ozobot also enables on-the-go activities like meeting up with friends, syncing bots and unlocking enhanced gaming and learning experiences together. In any setting, users can choose between controlling their Ozobot’s lights, sounds and movements from a smart device or letting the bot act autonomously. The new Ozobot comes with the following features:
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What do they do?These robots are so tiny and cute, yet rugged! Students love them. They follow colored lines to move, flash lights, dance, and apply math and science concepts. Students control their movements by drawing colored lines on paper, or using simple Apps on tablets or smart phones or with OzoBlockly, a programming language that snaps together like puzzle pieces.Students program Ozobot to move, play games, and dance through intuitive color coded patterns. Each color pattern is associated to specific moves that Ozobot understands and performs. These patterns are part of Ozobot’s color-ful language called OzoCodes. |
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STEAM LessonsLessons integrate math and science to move the robot, and language arts to draw, describe projects, and develop games and presentations. Also teaches coding concepts using a graphic programming language. Science: Apply the scientific method, explore the light color spectrum, patterns, and communication methods. Technology—Coding: Analyze problems and design algorithms to program robot actions, use logic, and develop reasoning using Blockly, a visual drag-and-drop coding tool. Engineering: Line following, sensors, calibrate the robot, navigate mazes, and explore engineering principles. Arts: Colors, patterns, drawing, music, and also writing, timelines, story telling, and creating presentations. Math: Reason abstractly and explore the number line, fractions, probability, statistics, solving real world problems, geometry, angles, curves, diameter, distance, time, measuring and variables. Purchasing Options:
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