Ozobots for homeschool students

Ozobots are tiny robots that love colors and can be programmed by elementary students.

  • Use plain white paper, markers and add creativity. Draw lines and add color codes then watch Ozobot read & react to your commands.

  • Challenge students with math, statistics, and competitive games, or choreograph custom dances with OzoGroove!

  • Coding introduces critical thinking, problem solving, the scientific method, algorithms, and more!

  • Use tablets or smart phone Apps with touch and graphic interfaces to control the robots.

  • STEAM lessons are adaptable to different age groups, and expandable for teaching additional concepts.

  • Teacher Prof. Development and support available getting started, use of robots, coding, lesson plans. Any math, science, or technology teacher can use these robots in a class, summer camp, or after school program, with no special credentials required.

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The New Ozobot EVO 

This smart and social robot introduces a whole new way for gamers and learners ages 8 and up to connect, code, collaborate and share. Earning achievements to unlock new experiences and plenty of personalization options make every day with Evo a unique experience—at home, in the classroom and on the go.

At home, the new Ozobot Evo empowers endless hours of gaming, programming projects and downloadable activities for the whole family.

Measuring in at just over one cubic inch, the new Ozobot also enables on-the-go activities like meeting up with friends, syncing bots and unlocking enhanced gaming and learning experiences together.

In any setting, users can choose between controlling their Ozobot’s lights, sounds and movements from a smart device or letting the bot act autonomously. The new Ozobot comes with the following features:

  • OzoChat for bot-2-bot worldwide messaging (Gated Chat for ages 12 and under)
  • RC-Controlled Movements, Sounds and Expressive LEDs
  • (IR) Proximity Sensing
  • Autonomous Behavior mode
  • Character and Content downloads
  • Ozobot App-Enabled
  • OzoBlockly-Enabled for introductory to advanced programming
  • 60+ Minute Playtime
  • Bluetooth-Enabled
  • Color and Line Detection

What do they do? 

These robots are so tiny and cute, yet rugged! Students love them. They follow colored lines to move, flash lights, dance, and apply math and science concepts.

Students control their movements by drawing colored lines on paper, or using simple Apps on tablets or smart phones or with OzoBlockly, a programming language that snaps together like puzzle pieces.Students program Ozobot to move, play games, and dance through intuitive color coded patterns. Each color pattern is associated to specific moves that Ozobot understands and performs. These patterns are part of Ozobot’s color-ful language called OzoCodes.

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STEAM Lessons

Lessons integrate math and science to move the robot, and language arts to draw, describe projects, and develop games and presentations. Also teaches coding concepts using a graphic programming language.

Science: Apply the scientific method, explore the light color spectrum, patterns, and communication methods.

Technology—Coding: Analyze problems and design algorithms to program robot actions, use logic, and develop reasoning using Blockly, a visual drag-and-drop coding tool.

Engineering: Line following, sensors, calibrate the robot, navigate mazes, and explore engineering principles.

Arts: Colors, patterns, drawing, music, and also writing, timelines, story telling, and creating presentations.

Math: Reason abstractly and explore the number line, fractions, probability, statistics, solving real world problems, geometry, angles, curves, diameter, distance, time, measuring and variables.


Purchasing Options:


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S5 Box